High Moon
A downloadable yeehaw RPG
High Moon is a western/fantasy-themed classless TTRPG with an emphasis on tough character-building choices and practice-based skill progression system.
You and your group are on the wrong side of the law. Perhaps you're a ruthless criminal, perhaps you were falsely accused. Wether you want to clear your names or get revenge on the sheriff that incarcerated you, you're all wanted people now, and you better stick together.
Download includes:
- Character sheets
- Rulebook: Basic rules for character creation, combat, saves, skill checks, magic, rest and travel
- Spellbook: List of special abilities and spells you can acquire upon leveling up.
- GM Handbook: Tips and guidelines for running the game, and a small bestiary
High Moon's rulebook, spellbook and GM handbook each can be printed into a Letter-size sheet and folded into a pocket-sized eight-page mini-zine (if you don't know how to fold a mini-zine follow this tutorial). Screen-friendly versions that can be read on electronic devices are also included.
Credits:
Created and written by Juan Carlos Hernández.
High Moon is inspired by and borrows mechanics and ideas from other OSR-style TTRPGs, mainly Mausritter (and, by extension, Into the Odd), Troika, SLEDGEHAMMER and MÖRK BORG.
High Moon is released under a CC BY-SA 4.0 license, so feel free to reuse it, redistribute it and remix it however you see fit as long as you follow the license terms.
This product is released for free, but donations are highly appreciated :)
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | imsobadatnicknames |
Genre | Role Playing |
Tags | classless, Fantasy, Tabletop, Tabletop role-playing game, Western |
Download
Click download now to get access to the following files:
Development log
- Spellbook fixedApr 17, 2021
- Rulebook changesApr 12, 2021
- Character sheet changeApr 12, 2021
Comments
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Is this the same game as Two Hour Wargames's High Moon?
Nope! I wasn't aware there was another game with the same name! I might change this game's name in the future, since I don't really like it as much as I did when I came up with it.
I think i might not understand the save rules correctly. It seems like 1d10 vs attribute would be very easy to beat.
I was torn between 1d10 and 1d20, but I ended up deciding for 1d10 because attributes always start out in the 2-8 range, so i thought 1d20 would've been a little to deadly. Plus have in mind that since damage is dealt to attributes once you run out of HP (and characters in this game don't tend to have a lot of HP unless they spend a lot of character points on improving it) attribute loss can be pretty common in this game, which makes attribute saves quite a bit harder than you'd expect. If you think that's too easy feel free to use 1d20 for a deadlier game.