Pocket Delver
A downloadable dungeon-crawler
Pocket delver is a solo dungeon-crawling game that fits in your pocket. It's a bit more crunchy than most solo dungeon-crawlers in this platform, but still relatively rules-light.
To play, you will need:
- The mini-zine and character sheet provided here
- A set of polyhedral dice
- A blank sheet of paper
The main file can be printed on a Letter-size sheet and folded into an 8-page mini-zine using this guide. A screen-friendly version is also provided.
Pocket Delver was designed, written and created by Juan Carlos Hernández. It takes inspiration from games like Harper's Quest and Solitary Defilement for Mörk Borg.
Pocket Delver is released under a CC BY-SA 4.0 license, so feel free to reuse it, redistribute it and remix it however you see fit as long as you follow the license terms.
Status | Released |
Category | Physical game |
Rating | Rated 4.9 out of 5 stars (15 total ratings) |
Author | imsobadatnicknames |
Genre | Role Playing |
Tags | Dungeon Crawler, solo, Tabletop |
Purchase
In order to download this dungeon-crawler you must purchase it at or above the minimum price of $0.90 USD. You will get access to the following files:
Community copies
Support this dungeon-crawler at or above a special price point to receive something exclusive.
Claim a community copy
Can't afford to pay? No problem, grab a free copy, no questions asked.
A new community coy will be added for every sale, and for every tip over 20%. Also, more will be added at my discretion.
Development log
- Typography changeSep 01, 2021
Comments
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Love it.
I found many "homebrew" to deal with when something happens.
I.e. when i find a locked door i can try to break it. If i break it i roll for encounters +2 and i lower the relevant dice by one step (e.g. from d12 to d10) to simulate the lack of surprise. I may even pick a lock to look thru the door without opening generating the new room (rolling everything as standard) without actually encounter it, even the plot roll, so i know if it is the case to enter the room or keep delving to find more resources or stuff.
This is a really neat system. The lack somebody see in it is totally legit and allows players to make up homeberw rules. As said maybe i will use this as a base for a project i have in mind that has the same spirit and purpose (singleplayer fast delving system) a bit more story driven with prompts and concepts
I really enjoyed your game! I just want to suggest that you review how the attributes work, specially in combat, if I ever use my d12 in Brawl in can make through easily and the game seems a little unbalanced and boring.
But overall it's a great game! Simple, direct, obscure and fun!
I really liked Pocket Delver and that's why I translated it into my native language, Brazilian Portuguese.
I shared it in a Solo RPG community on Facebook so that more people here in Brazil know about it, and many have already liked it.
In the future I would like to create some material based on the CC BY-SA 4.0 license and when that happens I will share it with you :)
Thank you very much for making this work available to us
Is there a way to add a simple character progression/leveling to this? Great game! Well done!
Right now the only form of character progression in this game is adding +1 to one of your stats every time you complete a plot point, but you're free to modify the rules to add any mechanics you want! Maybe you could add a way to increase the size of one of your dice or something like that.
Thanks! I overlooked that! And great ideas to further develop!
What program do you use to create the 8-page mini-zine?
I made it in adobe Illustrator. I just divided the page in 8 sections and then manually flipped the content of the pages on the top part
You have been very helpful. Thanks!
To be honest, I really love this game, and I would like to write some small adventures for it. Do I have your permission?
Also, which tool did you use to get that font, it looks quite good.
Of course you have my permission! I license most of my work under a CC BY-SA 4.0 license, which generally means you're allowed to copy it, redistribute it, modify it, and make transformative content for it both commercially and non-commerically, as long as you mention me as the original creator and distribute your transformative content under the same license.
Also it feels super flattering that someone wants to write adventures for this!
The fonts I used were Seagram tfb for the titles and Source Sans for the rest of the text.
Font difference is night and day. Thanks for switching it up.
Hey, no prob! Thanks for some well put-together criticism. I might think about revising and rewriting some parts of the text sometime in the future, since, as you said, in a lot of places the rules are worded in a way that's kinda awkward and overly long (due primarily to english not being my first language, I guess)