The Obsidian Ziggurat: FRUA Edition (Demo)
A downloadable dungeon-crawler
Just a little bit of an experiment i'm making mostly as a challenge to myself, I don't really expect it to gerner much interest. I decided to try my hand at using the Forgotten Realms: Unlimited Adventures editor to adapt the module I made for the Knave 2e Adventure Jam, The Obsidian Ziggurat, into a videogame in the same engine used for the series of AD&D 2e-based first person dungeon crawlers from the late 80's/early 90's collectively known as the Gold Box games.
I'm trying to adapt the module as faithfully as possible, but some big changes are inevitable due to the constraints of both the engine and, particularly, the limited freedom of the unhacked version of the FRUA editor. (Particularly, the inability to create custom magic items with unique uses will require some heavy rewrites to the motivations of the goblin faction)
Demo:
- Right now, the town and the Ziggurat are the only visitable places on the overland map
- The top three floors of the Ziggurat are currently explorable, but the third floor is mostly empty as of right now, I've only implemented a couple events here and there.
- I haven't had time to make a proper intro, it just drops you right at the town's entrance, so to get some context for the adventure you should probably read the description of the module this is adapted from.
How to play:
This isn't a standalone game. If you're itnerested in playing it you will need a copy of Forgotten Realms: Unlimited Adventures, which can be obtained as part of the compilation "Forgotten Realms: The Archives - Collection Two" on Steam or GOG, or I'm sure you can find a copy of it on some abandonware site (or check out this link but shhhh). Once you have FRUA set up:
- Download and unzip the file provided here, and then copy and paste the "OBSIDIAN.DSN" folder inside your FRUA install folder.
- Run FRUA
- Press "Select a design"
- Choose "Obsidian Ziggurat" from the list that appears.
- Press "Play the game"
Tips:
- The Gold Box engine is mechanically based off of AD&D 2e. For those unfamiliar with old D&D editions, that means that it uses descending AC, meaning that lower AC values are actually better.
- Your casters start off with no spells memorized, so the first thing you should do before venturin into the dungeon should be find a place to rest and memorize spells.
- Don't sell gems and jewelry right away. Money has weight in this game, and gems and jewelry are generally nowhere near as heavy as their corresponding value in money. Save them for when you need money to make an expensive purchase or to level up at a training hall.
- I made it so that, when exploring the dungeon, the frequency of random encoutners depends on if your party is searching or not. If you're searching, random encounters will be much more frequent (since you're moving much slower) but you will always spot creatures ahead of time (since you're being more careful and paying attention to everything) and be given the chance to try to ambush them (making them start the fight surprised if you succeed) or evade them, with success chances for both actions rougly corresponding with the mechanics of B/X D&D. By contrast, if you're not searching random encounters will be a lot less common, but there is no way to avoid them and your party will always start the fight surprised.
Notes and stuff:
- Most of the graphics are from the default FRUA set. A couple of images like the overland maps are made by me, and most of the other non-default ones are soruced from http://frua.corhub.com/
- Yeah I know the sprites I'm using for the Giant Ferrets is a rat, I'm using it as a placeholder until I find or make a more suitable one. Just imagine it's a ferret.
- I don't really expect anyone but myself to be interested in this tbh, but it's been fun to work on.
Published | 2 days ago |
Status | Released |
Author | imsobadatnicknames |
Genre | Role Playing |
Tags | First-Person, OSR, Retro |
Download
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